Hi and welcome.

I have
chosen to post a few calculators I created awhile back, I will be
doing some explanation about them in this topic, just so people know
what to do, and what not to do.

Currently there are 6
calculators for 1.11, and 2 for 1.09. Lets start shall
we.

The first calculators is a simple one, its called the
Smite Intake Calculator, it simply just calculates smite intake on
Life and Mana.

You will be required to fill out 4 boxes, where
you type in a little info on the subject you want to calculate.
Those 4 things are:

Opponents Smite Dmg, Your DR%, Your DR63
and Your ES%. And you will get two results:

Smite Dmg that
hits Life, which is calculated like this:

A = 100 - Your
ES%

B = A / 100

C = B * Opponents Smite Dmg

D = C - Your
DR63

E = 100 - Your DR%

F = E / 100

G = D * F

If G <
0, G = 0

Smite Dmg that hits Life = G

Smite Dmg that
hits Mana, which is calculated like this:

ManaA = Your ES% /
100

ManaB = ManaA * Opponents Smite Dmg

Smite Dmg that hits
Mana = ManaB

Here is an example of the Smite Intake
Calculator.

Now on to the next calculator, which is the
Offscreen Mana & Mana Regen Cap Calculator.

Here you have to
insert your mana value into a box, and choose a tk level. You will
be given 3 results, they are:

Multiplication, its how often
your onscreen mana is multiplied, the multiplication for each Tk
level is calculated like this, i will do a little example with
Tk31.

At level 0 the tk is at a 1 dmg, 2 mana, and each Tk level
will increase the Energy Shields effectivity by 6.25%.

31 *
6.25 = 193.75

200 - 193.75 = 6.25

100 / 6.25 =
16

Multiplication = 16

Next result is, Offscreen Mana,
and its calculated like this:

Offscreen Mana = Mana * Tk
multiplication

If Offscreen Mana < 8388607, Offscreen Mana
= Offscreen Mana

If Offscreen Mana > 8388607, Offscreen
Mana = (-16777216) + Offscreen Mana

Now on to the third
result, which is Mana Regen Cap, and its calculated like
this:

A = 2097151 / Mana * 120 * 100

B = A - 100

Mana
Regen Cap = B, if decimals, then round the result down to nearest
integer.

Here is an example of the Offscreen Mana & Mana
Regen Cap Calculator.

Now on to the third calculator, which is the
Dtm Calculator. Here you have to fill out 5 boxes, and chose a tk
level.

Damage to Mana%, Opponets Smite Dmg, Your DR63, Your
DR%, Your ES% and telekinesis level.

You will be given two
results:

Onscreen Mana Regenerated, and its calculated like
this:

A = 100 - Your ES%

B = A

C = Opponets Smite Dmg
* B / 100

D = C - Your DR63

E = Your DR% / 100

F = 1 -
E

G = D * F

H = Damage to Mana% / 100

Onscreen Mana
Regenerated = G * H

If Onscreen Mana Regenerated < 0, Onscreen
Mana Regenerated = 0.

The other result is Offscreen Mana
Regenerated, here you simply apply the Tk levels multiplication to
Onscreen Mana Regenerated.

Offscreen Mana Regenerated =
Onscreen Mana Regenerated * tk multiplication.

Here is an
example of the Dtm Calculator.

Now on to the fourth calculator, the Thorns
Return Calculator. Here there are alot of things to fill
out.

Thorns Level, Barbs Level, Is the Barbs Aura stacked
with other auras("Yes" if it is, "No" if it isnt and "Not Using
Barbs Aura" if not using it), Opponents Smite Dmg, Your DR%,
Opponents DR%, Your DR63, Opponents DR63, Your Energy Shield% and
Opponents Energy Shield%.

You will be given two
results:

Thorns Damage that hits opponents Life, and its
calculated like this:

First we calculate the return % for
your Thorns and Barbs Aura.

Thorns:

TA = Thorns Level
-1

TB = TA * 40

TC = TB + 250;

BA = Barbs Level
-1

BB = BA * 20

BC = BB + 50

BD = If barbs is stacked with
other auras, BD = BC * 0.5, if not then BD = BC, and if not using
barbs, then BD = 0.

Now we put the return % for both auras
together.

TBA = TC + BD

TBB = TBA / 100;

TBC =
TBB

Now the return %'s are together, and turned into decimal,
which will be multiplied with the damage that is inflicted to you,
and returned.

A = 100 - Your ES%

B = A

C = Opponents
Smite Dmg * B / 100

D = C - Your DR63

E = Your DR% / 100

F
= 1 - E

G = D * F

H = TBC * G

I = H *0.17

J = 100 -
Opponents ES%

K = I * J / 100

L = K / 8

M = Opponents DR% /
100

N = 1 - M

O = L - Opponents DR63

P = O * N

Thorns
Damage that hits opponents Life = P

The second result
isThorns Damage that hits opponents Mana, and its calculated like
this, using a result, I, from the calculation above.

ManaA =
I * Opponents ES% / 100

ManaB = ManaA / 8;

Thorns Damage that
hits opponents Mana = ManaB

Here is an example of the Thorns
Calculator.

Now on to the fifth calculator, the Resist
& Absorb Calculator. Your required to fill out these
fields:

Opponents Aura Damage, Onscreen Resist %,
Absorb(bocl, abs127), Absorb %, Onscreen Mana, Energy Shield % and
Telekinesis Level.

You will be given alot of results, they
are:

Resisted.

Absorbed.

Final Aura Damage that hits
Life.

Aura Damage that hits Mana.

Offscreen Mana.

"Double
Hit" Damage.

Now lets get down to buisness.

A = 100 -
ES%

B = A * Aura Dmg

C = B / 100

D = Double Hit + C

E =
100 - Onscreen Resist

F= E / 100

G = D * F

H = 100 -
Abs%

I = H / 100

J = G * I

K = J - Bocl Abs

If K < 0,
K = 0

Final Aura Damage That Hits Life = K

ResistedA =
Onscreen Resist / 100

Resisted Amount = ResistedA * D

If
Resisted Amount > D, Resisted Amount = D

AbsorbedA = Abs%
/ 100

AbsorbedB = AbsorbedA * G

Absorbed Amount = AbsorbedB +
Bocl Abs

If Absorbed Amount + Resisted Amount > D, Absorbed
Amount = D - Resisted Amount

AuraMana = ES% / 100

Aura
Damage That Hits Mana = AuraMana * Aura Dmg

Double Hit =
-Offscreen Mana + Aura Damage that hits Mana

If Double Hit <
0, Double Hit = 0

If Double Hit > 8388607, Double Hit= (Double
Hit - 8388608) - Double Hit

Offscreen Mana = Mana * Tk
multiplication

If Offscreen Mana < 8388607, Offscreen Mana =
Offscreen Mana

If Offscreen Mana > 8388607, Offscreen Mana =
(-16777216) + Offscreen Mana

Here is an example of the Resist
& Absorb Calculator.

Now on to the last 1.11 calculator, which is a
simple one, the Oak Sage Aura Calculator. Here you type your Base
Life, and your Desired Life, and it the calculator will tell you how
many oak sage aura levels u need to reach the desired amount.

You
will be given one result, Oak Sage levels needed, and its calculated
like this:

A = Desired Life / Base Life

B = A * 100

C =
bb - 100

D = C - 30

E = D / 5

Oak Sage levels needed = E +
1

If Oak Sage levels needed < 0, Oak Sage levels needed =
0.

Here is an example of the Oak Sage Aura
Calculator.

Now on to the 1.09 Calculators, there are
currently two calculators.

The first one is the Absorb/Pa
Calculator. Here you have to type in a character level, number of
bocl fire cold and lightning.

You are given 4 results, Fire
Absorb, Cold Absorb, Lightning Absorb and Phyiscal
Absorb.

The Fire, Cold and Lightning Absorb is calculated
like this:

Character Level = Level

FireA = Level *
Fire Bocl / 8 % 16777216(this is a moderator)

Fire = FireA, if
decimals, then round down to nearest integer.

If Fire <
8388607, Fire = Fire

If Fire > 8388607, Fire = (Fire -
8388608) - 8388608

ColdA = Level * Cold Bocl / 8 %
16777216(this is a moderator)

Cold = ColdA, if decimals, then
round down to nearest integer.

If Cold < 8388607, Cold =
Cold

If Cold > 8388607, Cold = (Cold - 8388608) -
8388608

LightA = Level * Light Bocl / 8 % 16777216(this is a
moderator)

Light = LightA, if decimals, then round down to
nearest integer.

If Light < 8388607, Light = Light

If Light
> 8388607, Light = (Light - 8388608) - 8388608

The
Physical Absorb is calculated like this:

PaFireA = Level *
Fire Bocl / 8 % 16777216(this is a moderator)

PaFire = PaFireA,
if decimals, then round down to nearest integer.

If PaFire >
8388607, PaFire= (PaFire - 8388608) - 8388608}

If PaFire <
8388607, PaFire= 0

PaColdA = Level * Cold Bocl / 8 %
16777216(this is a moderator)

PaCold = PaColdA, if decimals, then
round down to nearest integer.

If PaCold > 8388607, PaCold=
(PaCold - 8388608) - 8388608}

If PaCold < 8388607, PaCold=
0

PaLightA = Level * Light Bocl / 8 % 16777216(this is a
moderator)

PaLight = PaLightA, if decimals, then round down to
nearest integer.

If PaLight > 8388607,PaLight= (PaLight -
8388608) - 8388608}

If PaLight < 8388607, PaLight=
0

PhysicalA = (PaFire + PaCold + PaLight) % 16777216(this is
a moderator)

Physical Absorb = ((PhysicalA << 8) >>
8) / 4

Here is an example of the Absorb/PA
Calculator.

The second and last 1.09 calculator is a
elemental damage calculator. Here you insert you level, and fire
cold light posion bocl amount. You get 8 results, its calculated
like this:

Character Level = Level

RFireA = Level *
Fire Bocl / 8

RFire = RFireA, if decimals, then round down to
nearest integer.

If RFire > 8388607, RFire= (Rfire - 8388608)
- 8388608

FireA = Level * Fire Bocl / 8

Fire = FireA, if
decimals, then round down to nearest integer.

If Fire >
1073741823, Fire= (Fire - 1073741824) - 1073741824

RColdA =
Level * Cold Bocl / 8

RCold = RColdA, if decimals, then round
down to nearest integer.

If RCold > 8388607, RCold= (RCold -
8388608) - 8388608

ColdA = Level * Cold Bocl / 8

Cold =
ColdA, if decimals, then round down to nearest integer.

If Cold
> 1073741823, Cold= (Cold - 1073741824) -
1073741824

RLightA = Level * Light Bocl / 8

RLight =
RLightA, if decimals, then round down to nearest integer.

If
RLight > 8388607, Rlight= (Rlight - 8388608) -
8388608

LightA = Level * Light Bocl / 8

Light = LightA, if
decimals, then round down to nearest integer.

If Light >
1073741823, Light= (Light - 1073741824) - 1073741824

RPoisonA
= Level * Poison Bocl / 8

RPoison = RPoisonA, if decimals, then
round down to nearest integer.

If RPoison > 8388607, RPoison=
(RPoison - 8388608) - 8388608

PoisonA = Level * Poison Bocl /
8

Poison = PoisonA, if decimals, then round down to nearest
integer.

If Poison > 1073741823, Poison= (Poison - 1073741824)
- 1073741824

Here is an example of the Elemental Damage
Calculator.

The calculators can be found

Here-XxTan

This
post has been edited by **XxTan_ObR**: May 13 2008, 04:54
PM